capital = 2

#GDP Regional distribution
set_country_flag = GDP_regions

#Italian endo/exo
set_country_flag = italian_names

oob = "ITA_1962"

load_focus_tree = ita_intro

###Playable
set_country_flag = tno_playable_country
###Nuclear
set_country_flag = tno_can_research_nuclear_tech

set_variable = {
	var = ITA_Cassa_per_il_Mezzogiorno_Available
	value = 1
}

set_variable = {
	var = Industy_Checker_ITA
	value = 1
}
add_dynamic_modifier = { modifier = ITA_empire_management_political_power }
set_variable = {
	var = ITA_empire_management_coins
	value = 2
}
set_variable = {
	var = ITA_BLOCKS_FUNNY
	value = -0.1
}
set_variable = {
	var = ITA_IME_management
	value = 2
}
set_variable = {
	var = ITA_IEA_management
	value = 1
}
set_variable = {
	var = ITA_EGY_management
	value = 1
}


set_variable = {
	var = ita_scorza_clout
	value = 0
}

set_variable = {
	var = ita_ciano_clout
	value = 0
}

set_variable = {
	var = ITA_nuclearprogress
	value = 0.11
}
set_variable = {
	var = ITA_nuclear_experience
	value = 2
}

set_variable = {
	var = scorza_vtl_output
	value = 0.01
}
set_variable = {
	var = scorza_vtl_naval
	value = 0.01
}
set_variable = {
	var = scorza_vtl_maxeff
	value = 0.01
}
set_variable = {
	var = scorza_vtl_effgain
	value = 0.01
}

set_country_flag = ITA_Edoardo_Amaldi
set_country_flag = ITA_slow_nuke

set_country_flag = HAS_ECON_SPHERE

## Used for dem later
set_variable = {
	var = ita_FD_unity
	value = 5
}
set_variable = {
	var = ita_BN_unity
	value = 5
}

country_event = { id = itakeyeventcheck.1 days = 1825 }
country_event = { id = empiremanagement_IME.1 days = 40 }

##Italian Influence
set_variable = {
	var = BUL_ITA_Influence
	value = 0
}

##Best of Enemies
#Sogno
set_variable = {
	var = ITA_Sogno_RoyalArmy
	value = 4
}
set_variable = {
	var = ITA_Sogno_RoyalNavy
	value = 2.5
}
set_variable = {
	var = ITA_Sogno_RoyalAirforce
	value = 2.5
}
set_variable = {
	var = ITA_Sogno_Blackshirts
	value = 1
}
set_variable = {
	var = ITA_Sogno_Carabinieri
	value = 5
}
#Borghese
set_variable = {
	var = ITA_Borghese_RoyalArmy
	value = 3
}
set_variable = {
	var = ITA_Borghese_RoyalNavy
	value = 4
}
set_variable = {
	var = ITA_Borghese_RoyalAirforce
	value = 2.5
}
set_variable = {
	var = ITA_Borghese_Blackshirts
	value = 5
}
set_variable = {
	var = ITA_Borghese_Carabinieri
	value = 1
}

#Clique
set_variable = {
	var = ENI_cefis_clique_power
	value = 20
}

#Oil prices per barrel (USD)
set_variable = {
	var = italian_oil_price
	value = 2.47
}

set_research_slots = 4
set_convoys = 100
set_stability = 0.6

# Starting tech
set_technology = {
	basic_train = 1


	# Infantry
	infantry_weapons_1 = 1
	night_vision_1 = 1
	
	infantry_kit_1 = 1
	infantry_weapons_2 = 1
	night_vision_2 = 1
	infantry_kit_2 = 1
	infantry_weapons_improvements_mine_1 = 1
	infantry_kit_3 = 1
	infantry_weapons_improvements_ammo_1 = 1
	infantry_weapons_improvements_grenade_1 = 1
	#
	infantry_weapons_3 = 1
	night_vision_3 = 1
	infantry_kit_4 = 1
	marines = 1
	#
	tech_special_forces = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	#
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	basic_infantry_equipment = 1
	support_weapons = 1
	support_weapons_hmg_1 = 1
	combat_support_equipment_1 = 1
	
	infantry_at = 1
	infantry_at_upgrade_1 = 1
	#
	motorized_infantry = 1
	motorized_infantry_1 = 1

	# Support
	tech_support = 1
	tech_engineers = 1
	assault_weapons_1 = 1
	tech_engineers2 = 1
	assault_weapons_2 = 1
	tech_engineers3 = 1
	assault_weapons_3 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_maintenance_company = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_signal_company = 1

	# Armor
	

	# Artillery
	

	# Land Doctrine
	strategic_theorem = 1

	# Naval



	# Naval Doctrine
	#fleet_in_being = 1

	# Helicopters
	very_early_helicopter = 1
	early_helicopter = 1
	transport_helicopter_1960 = 1
	attack_helicopter_1960 = 1
	asw_helicopter_1960 = 1

	# Light Aircraft
	early_fighter = 1
	fighter_1945 = 1
	cv_1945_fighter = 1
	fighter_1950 = 1
	cv_1950_fighter = 1
	interceptor_1945 = 1
	interceptor_1950 = 1
	CAS_1945 = 1
	cv_1945_CAS = 1
	CAS_1950 = 1
	cv_1950_CAS = 1

	# Heavy Aircraft
	strategic_bomber1 = 1
	heavy_air_1945 = 1
	tac_bomber1 = 1
	tac_air_1945 = 1
	tac_air_1950 = 1
	transport_air1 = 1
	transport_air_1945 = 1
	transport_air_1950 = 1
	transport_air_1960 = 1

	# Electronics
	electronic_mechanical_engineering = 1
	radio = 1
	helicopter_engines = 1
	jet_engines = 1
	jet_engines_bombers = 1

	# Industry
	ww2_line_production = 1
	building_construction_1 = 1
	resource_extraction_methods = 1
	excavation0 = 1
	excavation1 = 1
	oil_processing = 1
	rubber_processing = 1
	energy_technology_1 = 1
	social_construction_1 = 1
	military_construction_1 = 1


	# Engineering
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	centimetric_radar = 1
	radar_1950 = 1
	radar_1960 = 1
	flight_radar_1950 = 1
	naval_radar_1950 = 1
	basic_fire_control_system = 1
	mechanical_computing = 1
	computing_machine = 1
	basic_encryption = 1
	basic_decryption = 1
	improved_computing_machine = 1
	improved_encryption = 1
	improved_decryption = 1
	advanced_computing_machine = 1
	advanced_encryption = 1
	computing_machine_1950 = 1
	computing_machine_1960 = 1

	helicopter_engines = 1
	jet_engines = 1
	jet_engines_bombers = 1
	improved_jet_engines_bombers_1 = 1

	# WMDs
	ICBM = 1
	MRBM = 1
	SRBM = 1
}

# MtG tech #

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		early_ship_hull_very_light = 1
		basic_ship_hull_very_light = 1
		improved_ship_hull_very_light = 1
		early_ship_hull_more_light = 1
		basic_ship_hull_more_light = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		improved_ship_hull_light = 1
		smoke_generator = 1
		basic_depth_charges = 1
		improved_depth_charges = 1
		sonar = 1
		improved_sonar = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		improved_ship_hull_cruiser = 1
		missile_corvette_1960 = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		improved_ship_hull_carrier = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		improved_ship_hull_submarine = 1
		basic_torpedo = 1
		improved_ship_torpedo_launcher = 1
		magnetic_detonator = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_secondary_battery = 1
		improved_secondary_battery = 1
		damage_control_1 = 1
		fire_control_methods_1 = 1
		mtg_transport = 1
		mtg_landing_craft = 1
		basic_naval_mines = 1
		improved_naval_mines = 1
		submarine_mine_laying = 1
		improved_submarine_mine_laying = 1
		continue_battleship_development = 1
	}
}

if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		ww2_frigate = 1
		basic_frigate = 1
		improved_frigate = 1
		ww2_submarine = 1
		basic_submarine = 1
		ww2_destroyer = 1
		basic_destroyer = 1
		improved_destroyer = 1
		ww2_cruiser = 1
		basic_cruiser = 1
		improved_cruiser = 1
		ww2_battleship = 1
		ww2_carrier = 1
		early_carrier = 1
		improved_carrier = 1
		transport = 1
		landing_craft = 1
	}
}

# NSB tech #

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		IFV_1945 = 1
		MBT_1945 = 1
		APC_1945 = 1

		APC_1950 = 1
		APC_1950_basic_turret = 1
		#APC_1950_basic_engine = 1
		APC_1950_basic_armor = 1
		APC_1960 = 1

		IFV_1950 = 1
		IFV_1950_basic_turret = 1
		IFV_1950_basic_armor = 1
		#IFV_1950_basic_engine = 1
		IFV_1960 = 1

		MBT_1950 = 1
		MBT_1950_basic_turret = 1
		#MBT_1950_basic_engine = 1
		MBT_1950_basic_armor = 1
		MBT_1960 = 1

		AC_1945 = 1
		AC_1950 = 1
		AC_1960 = 1

		Heavy_1945 = 1
		Heavy_1950 = 1
		Superheavy_1945 = 1
		Superheavy_1950 = 1

		antiair_1945 = 1
		antiair_1950 = 1
		SPAA_1950 = 1
		artillery_1945 = 1
		artillery_1950 = 1
		artillery_1950_soft_attack = 1
		SPART_1950 = 1
		SPART_1950_soft_attack = 1
		#SPART_1950_speed = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		NSB_APC_1945 = 1
		NSB_APC_1950 = 1
		#
		#
		NSB_APC_1960 = 1
		NSB_IFV_1945 = 1
		NSB_IFV_1945_modules_1 = 1
		NSB_IFV_1945_modules_2 = 1
		NSB_IFV_1950 = 1
		NSB_IFV_1950_modules_1 = 1
		NSB_IFV_1950_modules_2 = 1
		NSB_IFV_1960 = 1
		NSB_MBT_1945 = 1
		NSB_MBT_1945_modules_1 = 1
		NSB_MBT_1945_modules_2 = 1
		NSB_MBT_1950 = 1
		NSB_MBT_1950_modules_1 = 1
		NSB_MBT_1950_modules_2 = 1
		NSB_MBT_1960 = 1
		NSB_AC_1945 = 1
		NSB_AC_1950 = 1
		NSB_AC_1960 = 1
		NSB_Armour_1 = 1
		NSB_Armour_2 = 1
		NSB_Engine_1 = 1
		NSB_Engine_2 = 1

		NSB_heavy_1945 = 1
		NSB_heavy_1950 = 1
		NSB_superheavy_1945 = 1
		NSB_superheavy_1950 = 1

		NSB_artillery_1945 = 1
		NSB_artillery_1950 = 1
		NSB_artillery_MODULE = 1
		NSB_artillery_1950_SA = 1

		NSB_antiair_1945 = 1
		NSB_antiair_1950 = 1
	}
}


if = {
	limit = { has_dlc = "La Resistance" }
	create_intelligence_agency = yes
	set_technology = {
		scout_plane_1945 = 1
		scout_plane_1950 = 1
	}
}

set_autonomy = { target = YEM autonomy_state = autonomy_italy_associate }
set_autonomy = { target = SNM autonomy_state = autonomy_italy_associate }
set_autonomy = { target = CRO autonomy_state = autonomy_italy_hefty_influence }
set_autonomy = { target = MNT autonomy_state = autonomy_italy_hefty_influence }
set_autonomy = { target = MOC autonomy_state = autonomy_italy_reliant }
set_autonomy = { target = GRE autonomy_state = autonomy_italy_reliant }
set_autonomy = { target = EGY autonomy_state = autonomy_italy_reliant }
set_autonomy = { target = JOR autonomy_state = autonomy_italy_reliant }
set_autonomy = { target = LEB autonomy_state = autonomy_italy_reliant }
set_autonomy = { target = OMA autonomy_state = autonomy_italy_governate }
set_autonomy = { target = IEA autonomy_state = autonomy_italy_governate }
set_autonomy = { target = IME autonomy_state = autonomy_italy_governate }
set_autonomy = { target = ILG autonomy_state = autonomy_italy_governate }
set_autonomy = { target = GUL autonomy_state = autonomy_italy_governate }
set_autonomy = { target = ALB autonomy_state = autonomy_italy_governate }
set_autonomy = { target = TUN autonomy_state = autonomy_italy_governate }

#give_guarantee = SAU
#give_guarantee = OMA
#give_guarantee = IRQ

add_opinion_modifier = { target = IRQ modifier = ITA_oil_trade }
add_opinion_modifier = { target = PER modifier = ITA_oil_trade }

diplomatic_relation = { country = PER relation = non_aggression_pact }

create_faction = triumvirate
add_to_faction = ITA
add_to_faction = TUR
add_to_faction = IBR
add_to_faction = GRE
add_to_faction = YEM
add_to_faction = IRQ
add_to_faction = CRO
add_to_faction = EGY
add_to_faction = IEA
add_to_faction = IME
add_to_faction = ILG
add_to_faction = SLG
add_to_faction = SNM
add_to_faction = SNS
add_to_faction = BKU
add_to_faction = MNT
add_to_faction = OMA
add_to_faction = LEB
add_to_faction = JOR
add_to_faction = ALB
add_to_faction = TUN

### Policy Effectiveness

set_country_flag = tno_defined_startup_effectiveness

### Political
set_variable = { tno_political_parties_effectiveness = 20 }
set_variable = { tno_religious_rights_effectiveness = 40 }
set_variable = { tno_trade_unions_effectiveness = 30 }
set_variable = { tno_immigration_effectiveness = 70 }
set_variable = { tno_slavery_effectiveness = 35 }
set_variable = { tno_public_meetings_effectiveness = 15 }
set_variable = { tno_press_rights_effectiveness = 20 }
set_variable = { tno_vote_franchise_effectiveness = 20 }

### Economic
set_variable = { tno_trade_laws_effectiveness = 30 }
set_variable = { tno_income_taxation_effectiveness = 80 }
set_variable = { tno_minimum_wage_effectiveness = 40 }
set_variable = { tno_max_workhours_effectiveness = 25 }
set_variable = { tno_pensions_effectiveness = 35 }
set_variable = { tno_unemployment_effectiveness = 35 }

### Social
set_variable = { tno_health_care_effectiveness = 35 }
set_variable = { tno_education_effectiveness = 70 }
set_variable = { tno_penal_system_effectiveness = 25 }
set_variable = { tno_gender_rights_effectiveness = 35 }
set_variable = { tno_security_effectiveness = 50 }
set_variable = { tno_regulations_effectiveness = 45 }

### Military
set_variable = { tno_conscription_effectiveness = 40 }
set_variable = { tno_military_supervision_effectiveness = 25 }
set_variable = { tno_training_effectiveness = 35 }
set_variable = { tno_draft_exemptions_effectiveness = 30 }


set_politics = {
	ruling_party = fascism
	last_election = "1934.3.26"
	election_frequency = 60
	elections_allowed = no
}

set_popularities = {
	communist = 0
	ultranationalism = 0
	socialist = 0
	progressivism = 0
	liberalism = 0

	conservatism = 0
	paternalism = 44
	despotism = 0
	fascism = 51
	national_socialism = 5
	
}

#econtype
set_variable = { TNO_economy_type = token:Econ_Type_Corporatism }

EGY = { set_cosmetic_tag = EGY_ITA }
IEA = { set_cosmetic_tag = IEA_ITA }
IME = { set_cosmetic_tag = IME_ITA }

if = {
	limit = { has_dlc = "Man the Guns" }
	set_naval_oob = "ITA_1962_naval_mtg"
	create_equipment_variant = {
		name = "Littorio Class"
		type = ship_hull_heavy_1
		name_group = ITA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_1
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_1
			front_1_custom_slot = ship_heavy_battery_1
		}
	}
	create_equipment_variant = {
		name = "Mazzini Class"
		type = ship_hull_carrier_3
		name_group = ITA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_missile_battery_1
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_engine_slot = carrier_ship_engine_3
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_armor_carrier_deck
			mid_1_custom_slot = ship_deck_space
			mid_2_custom_slot = ship_deck_space
		}
	}
	create_equipment_variant = {
		name = "Aquila Class"
		type = ship_hull_carrier_3
		name_group = ITA_AAS
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_armor_carrier_deck
			fixed_ship_anti_air_slot = ship_anti_air_missile_battery_1
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_armor_carrier_deck
			mid_1_custom_slot = ship_armor_carrier_deck
			mid_2_custom_slot = ship_secondaries_2
		}
	}
	create_equipment_variant = {
		name = "Marconi Class"
		type = ship_hull_submarine_2
		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
	}
	create_equipment_variant = {
		name = "Sentinella Class"
		type = ship_hull_very_light_3
		name_group = ITA_CR
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = light_ship_engine_3
			fixed_ship_radar_slot = ship_sonar_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_torpedo_slot = ship_torpedo_2
			front_1_custom_slot = ship_depth_charge_2
			mid_1_custom_slot = ship_anti_air_2
			rear_1_custom_slot = ship_light_battery_2
		}
	}
	create_equipment_variant = {
		name = "Centauro Class"
		type = ship_hull_more_light_2
		name_group = ITA_FR
		parent_version = 0
		modules = {
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_engine_slot = light_ship_engine_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_torpedo_slot = ship_torpedo_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_battery_slot = ship_light_battery_2
			mid_1_custom_slot = ship_light_battery_2
			rear_1_custom_slot = ship_light_battery_2
		}
	}
	create_equipment_variant = {
		name = "Andrea Doria Class"
		type = ship_hull_cruiser_3
		name_group = ITA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_anti_air_slot = ship_anti_air_missile_battery_1
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			rear_1_custom_slot = ship_light_medium_battery_1
			mid_2_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_airplane_launcher_2
			front_1_custom_slot = ship_light_medium_battery_1
		}
	}
	create_equipment_variant = {
		name = "Impavido Class"
		type = ship_hull_light_3
		name_group = ITA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = light_ship_engine_3
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_anti_air_slot = ship_anti_air_missile_battery_1
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_torpedo_slot = ship_torpedo_2
			front_1_custom_slot = ship_anti_ship_missile_battery_1
			mid_1_custom_slot = ship_light_battery_2
			rear_1_custom_slot = ship_anti_ship_missile_battery_1
		}
	}
}

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_naval_oob = "ITA_1962_naval"
	create_equipment_variant = {
		name = "Littorio Class"
		type = battleship_1
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Mazzini Class"
		type = carrier_3
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Aquila Class"
		type = carrier_3
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Aquila Class"
		type = carrier_1
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Marconi Class"
		type = submarine_2
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Sentinella Class"
		type = frigate_3
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Centauro Class"
		type = frigate_2
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Andrea Doria Class"
		type = heavy_cruiser_3
		parent_version = 0
	}
	create_equipment_variant = {
		name = "Impavido Class"
		type = destroyer_3
		parent_version = 0
	}
}

set_air_oob = "ITA_1962_air"

recruit_character = ITA_Galeazzo_Ciano
recruit_character = ITA_Carlo_Scorza
recruit_character = ITA_Roberto_Farinacci
recruit_character = ITA_Council_of_Fascism
recruit_character = ITA_Umberto_II
recruit_character = ITA_Edgardo_Sogno
recruit_character = ITA_Giovanni_De_Lorenzo
recruit_character = ITA_Achille_Lauro
# recruit_character = ITA_Julius_Evola

recruit_character = ITA_Dino_Grandi
recruit_character = ITA_Giacomo_Acerbo
recruit_character = ITA_Raffaele_Guariglia
recruit_character = ITA_Giuseppe_Pella

recruit_character = ITA_Pietro_Nenni
recruit_character = ITA_Enrico_Berlinguer
recruit_character = ITA_Giorgio_Amendola
recruit_character = ITA_Sandro_Pertini
recruit_character = ITA_Riccardio_Lombardi

recruit_character = ITA_Emilio_Colombo
recruit_character = ITA_Giulio_Andreotti
recruit_character = ITA_Paolo_Emilio_Taviani

recruit_character = ITA_Gino_Birindelli
recruit_character = ITA_Arturo_Michelini
recruit_character = ITA_Gaetano_Rasi
recruit_character = ITA_Augusto_De_Marsanich
recruit_character = ITA_Raffaele_Delfino

recruit_character = ITA_Mariano_Rumor
recruit_character = ITA_Aldo_Moro
recruit_character = ITA_Amintore_Fanfani
recruit_character = ITA_Giorgio_Almirante

recruit_character = ITA_Giuseppe_Saragat
recruit_character = ITA_Emilio_Lussu
recruit_character = ITA_Cesare_Bensi
recruit_character = ITA_Ugo_La_Malfa

recruit_character = ITA_Ernesto_Massi
recruit_character = ITA_Rutilio_Sermonti
recruit_character = ITA_Pino_Rauti
recruit_character = ITA_Giovanni_Roberti

recruit_character = ITA_Giuseppe_Aloia
recruit_character = ITA_Andrea_Viglione
recruit_character = ITA_Enrico_Frattini
recruit_character = ITA_Guido_Vedovato

recruit_character = ITA_Giuseppe_Fabre
recruit_character = ITA_Climente_Primieri
recruit_character = ITA_Franco_Angioni
recruit_character = ITA_Andrea_Baroni
recruit_character = ITA_Marco_Bianco
recruit_character = ITA_Marcello_Floriani
recruit_character = ITA_Eugenio_Rambaldi
recruit_character = ITA_Piero_Parini
recruit_character = ITA_Giuseppe_Palumbo
recruit_character = ITA_Pietro_Corsini
recruit_character = ITA_Raffaele_Caccavale
recruit_character = ITA_Adriano_Guerrieri
recruit_character = ITA_Alberto_Li_Gobbi
recruit_character = ITA_Alberto_Liuzzi
recruit_character = ITA_Aldo_Magri
recruit_character = ITA_Aldo_Resega
recruit_character = ITA_Aldo_Vidussoni
recruit_character = ITA_Andrea_Cucino
recruit_character = ITA_Antonio_Scaramuzza
recruit_character = ITA_Arconovaldo_Bonacorsi
recruit_character = ITA_Carlo_Borsani
recruit_character = ITA_Carlo_Ciglieri
recruit_character = ITA_Enrico_Martini
recruit_character = ITA_Enzo_Marchesi
recruit_character = ITA_Ermacora_Zuliani
recruit_character = ITA_Ezio_Pistotti
recruit_character = ITA_Franco_Magnani
recruit_character = ITA_Giovanni_Annoni
recruit_character = ITA_Giuseppe_Izzo
recruit_character = ITA_Giuseppe_Mancinelli
recruit_character = ITA_Giuseppe_Santovito
recruit_character = ITA_Igino_Ghisellini
recruit_character = ITA_Lorenzo_Valditara
recruit_character = ITA_Renato_Ricci
recruit_character = ITA_Tito_Agosti
recruit_character = ITA_Muammar_Al_Gaddafi
recruit_character = ITA_Junio_Valerio_Borghese
recruit_character = ITA_Angelo_Lachino
recruit_character = ITA_Federico_Carlo_Martinengo

promote_character = {
	character = ITA_Galeazzo_Ciano
	ideology = fascism
}

promote_character = {
	character = ITA_Umberto_II
	ideology = despotism
}

add_ideas = {
	TRI_Founder_IT
	#standard#
	ITA_declining_trade
	ITA_fading_fascism
	ITA_navy_strengthened
	ITA_king_umberto

	#hidden#
	ITA_suez_canal_tarifs #this is shown in tt econ as a misc income

	### Political Laws ###
	tno_political_parties_one_party_state
	tno_religious_rights_pluralism
	tno_trade_unions_state_controlled
	tno_immigration_open_immigration
	tno_slavery_penal_labor
	tno_public_meetings_outlawed
	tno_press_rights_censored_press
	tno_vote_franchise_no_voting

	### Military Laws ###
	tno_conscription_broadened_conscription
	tno_military_supervision_no_supervision
	tno_training_basic_training
	tno_draft_exemptions_none

	### Economic Laws ###
	tno_trade_laws_export_focus
	tno_income_taxation_low_income_weighted
	tno_minimum_wage_trinket_minimum_wage
	tno_max_workhours_8_hour_work_day
	tno_pensions_acceptable_pensions
	tno_unemployment_low_subsidies

	### Social Laws ###
	tno_health_care_low_income_protections
	tno_education_public_education
	tno_penal_system_politicized_penal_system
	tno_gender_rights_women_in_the_workplace
	tno_security_political_control
	tno_regulations_token_regulations

	### Misc Laws###
	tno_refugees_vetted_entry
	tno_women_military_assistance
	tno_racial_integration_segregated_regiments
	tno_child_labor_restricted
	tno_safety_limited_regulations
	tno_pollution_few_regulations
	tno_lgbt_rights_lgbt_allowed
	tno_minorities_oppression
	
	### Societal Development ###
	tno_academic_base_primary_schooling
	tno_research_facilities_modern
	tno_agriculture_modern
	tno_healthcare_developed
	tno_admin_efficiency_functional_administrative_systems
	tno_industrial_equipment_modern
	tno_industrial_expertise_experienced
	tno_army_professionalism_cronyism

	

	#ministers#
	ITA_Carlo_Scorza_hog
	ITA_Giovanni_De_Lorenzo_sec
	ITA_Dino_Grandi_for
	ITA_Giacomo_Acerbo_eco
}

#intro tree completed focuses#
complete_national_focus = ita_grand_council_session

#Staring Missiles
add_equipment_to_stockpile = {
	type = ICBM_equipment
	amount = 50
	producer = ITA
}
add_equipment_to_stockpile = {
	type = MRBM_equipment
	amount = 200
	producer = ITA
}
add_equipment_to_stockpile = {
	type = SRBM_equipment
	amount = 300
	producer = ITA
}


# NSB #
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Fiat-Ansaldo M40/61"
		type = MBT_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = MBT_cannon_2
			turret_type_slot = MBT_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = additional_machine_guns
			special_type_slot_3 = additional_armour
			special_type_slot_4 = command_optics
		}
		icon = GFX_ITA_MBT_1960_medium
		upgrades = {
			tank_nsb_engine_upgrade = 7
			tank_nsb_armor_upgrade = 5
		}
	}
	create_equipment_variant = {
		name = "Fiat-Ansaldo M39/55"
		type = MBT_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = MBT_cannon_2
			turret_type_slot = MBT_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = additional_machine_guns
			special_type_slot_3 = smoke_emitter
		}
		icon = GFX_ITA_MBT_1950_medium
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Fiat-Ansaldo M15/42"
		type = MBT_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = IFV_cannon_3
			turret_type_slot = MBT_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
			special_type_slot_2 = additional_machine_guns
			special_type_slot_3 = expanded_fuel_capacity
		}
		icon = GFX_ITA_MBT_1945_medium
		upgrades = {
			tank_nsb_engine_upgrade = 0
			tank_nsb_armor_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Breda-Viberti AB 59"
		type = IFV_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = IFV_cannon_2
			turret_type_slot = IFV_two_man_tank_turret
			suspension_type_slot = tank_wheeled_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = smoke_launchers
			special_type_slot_2 = additional_machine_guns
		}
		
		icon = GFX_ITA_IFV_1960_medium
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "Ansaldo AB 62"
		type = APC_chassis_2
		parent_version = 0
		modules = {
			APC_designation_slot = APC_infantry
			APC_armament_slot = APC_no_weapon
			suspension_type_slot = tank_wheeled_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = additional_machine_guns
		}
		
		icon = GFX_ITA_APC_1960_medium
		upgrades = {
			ac_nsb_engine_upgrade = 2
			ac_nsb_armor_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "FIAT DB 55"
		type = APC_chassis_1
		parent_version = 0
		modules = {
			APC_designation_slot = APC_infantry
			APC_armament_slot = APC_no_weapon
			suspension_type_slot = tank_wheeled_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		
		icon = GFX_ITA_APC_1950_medium
		upgrades = {
			ac_nsb_engine_upgrade = 2
			ac_nsb_armor_upgrade = 1
		}
	}
}



add_equipment_production = {
	equipment = {
		type = infantry_equipment_2
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.3
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = artillery_equipment_3
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.3
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = anti_tank_equipment_0
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.3
	efficiency = 50
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	add_equipment_production = {
		equipment = {
			type = MBT_chassis_2
			creator = "ITA"
			version_name = "Fiat-Ansaldo M40/61"
		}
		requested_factories = 2
		progress = 0.3
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = APC_chassis_2
			creator = "ITA"
			version_name = "Ansaldo AB 62"
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	add_equipment_production = {
		equipment = {
			type = MBT_equipment_2
			creator = "ITA"
		}
		requested_factories = 2
		progress = 0.3
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = APC_equipment_2
			creator = "ITA"
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
	}
}
add_equipment_production = {
	equipment = {
		type = cv_jet_fighter_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = transport_helicopter_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = cv_jet_CAS_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = jet_CAS_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = jet_fighter_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}
add_equipment_production = {
	equipment = {
		type = jet_tac_bomber_equipment_1
		creator = "ITA"
	}
	requested_factories = 1
	progress = 0.9
	efficiency = 50
}

